Every barrier in the level is one candlestick from real trading. Seven levels, three attempts each. Clear the enemies on top before you run out.
A barrier's height is how far that candle moved. Seven levels, seven slices of history.
Angle and power are the whole game. Rockets bounce, so hidden enemies are reachable.
Connected runs post to the weekly board and earn WICK. Practice runs do not.
Seven levels, three attempts each.
Clear as fast as you can.
Fewer shots, tighter margins.