AIM A ROCKET
ACROSS A MARKET

Every barrier in the level is one candlestick from real trading. Seven levels, three attempts each. Clear the enemies on top before you run out.

Play Rocket Candle

PRACTICE RUN
Practice records nothing. Connecting adds scores and stakes.

What this game is

01

LEVELS COME
FROM PRICE

A barrier's height is how far that candle moved. Seven levels, seven slices of history.

02

PHYSICS,
NOT LUCK

Angle and power are the whole game. Rockets bounce, so hidden enemies are reachable.

03

SCORES ARE
RECORDED

Connected runs post to the weekly board and earn WICK. Practice runs do not.

HOW TO PLAY

CONTROLS

WSPower, 5% steps
ADAngle, 2° steps
SPACEFire now
DRAGTouch: pull back to aim

SCORING

ENEMY+100
ACCURACY+50
LEVEL CLEAR+200
PERFECT+500
MISS-25

MODES

CLASSIC

Seven levels, three attempts each.

TIME ATTACK SOON

Clear as fast as you can.

PRECISION SOON

Fewer shots, tighter margins.